#ifndef _WX_GAUGE_H_BASE_
#define _WX_GAUGE_H_BASE_

#include "wx/defs.h"

#if wxUSE_GAUGE

#include "wx/control.h"

// ----------------------------------------------------------------------------
// wxGauge style flags
// ----------------------------------------------------------------------------

#define wxGA_HORIZONTAL      wxHORIZONTAL
#define wxGA_VERTICAL        wxVERTICAL

// Win32 only, is default (and only) on some other platforms
#define wxGA_SMOOTH          0x0020

#define wxGA_PROGRESSBAR     0

// GTK and Mac always have native implementation of the indeterminate mode
// wxMSW has native implementation only if comctl32.dll >= 6.00
#if !defined(__WXGTK20__) && !defined(__WXMAC__) && !defined(__WXCOCOA__)
#define wxGAUGE_EMULATE_INDETERMINATE_MODE 1
#else
#define wxGAUGE_EMULATE_INDETERMINATE_MODE 0
#endif

extern const wxChar wxGaugeNameStr[];

// ----------------------------------------------------------------------------
// wxGauge: a progress bar
// ----------------------------------------------------------------------------

class wxGaugeBase : public wxControl {
  public:
    wxGaugeBase() { m_rangeMax = m_gaugePos = 0; }
    virtual ~wxGaugeBase();

    bool Create( wxWindow *parent,
                 wxWindowID id,
                 int range,
                 const wxPoint& pos = wxDefaultPosition,
                 const wxSize& size = wxDefaultSize,
                 long style = wxGA_HORIZONTAL,
                 const wxValidator& validator = wxDefaultValidator,
                 const wxString& name = wxGaugeNameStr );

    // determinate mode API

    // set/get the control range
    virtual void SetRange( int range );
    virtual int GetRange() const;

    virtual void SetValue( int pos );
    virtual int GetValue() const;

    // indeterminate mode API
    virtual void Pulse();

    // simple accessors
    bool IsVertical() const { return HasFlag( wxGA_VERTICAL ); }

    // appearance params (not implemented for most ports)
    virtual void SetShadowWidth( int w );
    virtual int GetShadowWidth() const;

    virtual void SetBezelFace( int w );
    virtual int GetBezelFace() const;

    // overriden base class virtuals
    virtual bool AcceptsFocus() const { return false; }

  protected:
    // the max position
    int m_rangeMax;

    // the current position
    int m_gaugePos;

    #if wxGAUGE_EMULATE_INDETERMINATE_MODE
    int m_nDirection;       // can be wxRIGHT or wxLEFT
    #endif

    DECLARE_NO_COPY_CLASS( wxGaugeBase )
};

#include "wx/gtk/gauge.h"

#endif // wxUSE_GAUGE

#endif
// _WX_GAUGE_H_BASE_
